Anti-aliasing for real-time applications in 3D using deep convolutional neural network

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Abstract

In this paper we present a convolutional neural network model for solving the long- standing aliasing problem in the real time 3D graphics industry. Aliasing refers to the problem of having hard jagged edges in the rendered scene. These jagged edges become a distraction and on a large enough amount, creates an unpleasant viewing experience. There are quite a few techniques out there to counter this problem, namely, FXAA, NFAA, DLAA. Our neural network architecture consists of two-dimensional convolutional layers and max pooling layers for reducing the spatial dimension. We then generate the nal output from transposed convolutional layer. Our model is trained on a specialized (trained on a per application basis) and generalized (trained on a variety of dataset to work on all possible conditions) version for anti-aliasing. Based on SSIM and PSNR scores we found out that a specialized version of our model works best, both in terms of visual score and image quality metrics.

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Description

Cataloged from PDF version of thesis.
Includes bibliographical references (pages 42-44).
This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2020.

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Thesis